Wednesday 28 May 2014

Mesh Collider (Unity)

As you can see in the first screenshot, the mesh collider is really messy on the well and definitely wouldn't allow the player to jump onto the side of the well. I decided to take my well back into 3ds max and make it two objects rather than one. This would allow me to give the object two different mesh colliders in unity, and as you can see in the 3rd screenshot, it has worked a lot better.





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