Here's an update on the texturing of my second artefact, as soon as this is done I will be importing the level into Unity and adding colliders so it can be used as the next playable on from my first area created in artefact 1. For this artefact I'm trying to show that adding interactive pieces is the next part to creating the game level. here are a few quick screenshots and a render.
Render from window in building, stairs leading to it. eventually you'll be able to get into this spot.
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