Saturday, 9 November 2013

Low Poly Modeling

This way may seem long sometimes, but I've found it a useful way to allow less polys in your scene but with the same effect. I've mainly thought about low poly modeling as for a game level it would need as little polys as possible. here i am making part of Debenhams and getting rid of as many polys as i can!
Here are the lines I created, then used compound objects/Loft to create the ridge
Deleting Polys
Once deleted I Capped them using the Selection/border then the Cap edit selection


Here I've nearly finished deleting the polys and capping them.


Final outcome. Top being after this process and bottom being before.




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