Thursday, 7 November 2013

Exporting from 3DS Max and Importing into Unity

When I first tried to do this my Arco Di Gallieno had parts of the model inside out. especially the main model to the building. To correct this i used the Normal modifier in 3ds max and played around with the Unify Normals and Flip Normals parameters until i got the right result.

Model in 3DS Max




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